Over the past month or so I've been trying to work with more and more camera techniques in Blender. The biggest one that I wanted to learn was how to create smooth camera movement and pathways, which thanks to some good tutorials online I've been able to figure out. These videos are not finished works so much as potential works in progress and skill-building tests for myself; they're still very simple as I think a full video work would require more footage and/or storyboard planning... Still, I'm happy to have learned more about this program and now am able to create video effects in future if I wish :)
Orchids on Rangitoto
Playing with scale, perspective, fictional worlds and views, and immersion. Conscious this is a very stylised video due to the look of the LIDAR scan used as a model; tried to play with camera focus a little (somewhat successful but needs some refining)
Lava cave walk through
This scan is relatively low quality unfortunately as this cave was about 50m long and I didn't have time to take a detailed scan without capturing other people walking into the opening. As a result the forms shift between low poly shapes, pixelated textures, and higher definition spaces, before collapsing in on itself as the camera loses its grounding in the darkened space. Camera effects were created using Track Object and Follow Path constraints along a path and the camera motion was refined with keyframe smoothing. I'll probably return to take a better scan in future of this cave; I think there are some nice moments in the middle where detail is clearer...
Kaikomako detail
This was practice for me with working with multiple cameras and switching between views in Blender rather than editing separate captures together in Premier. Focused on playing with detail, possible immersion and proximity; it is one of the first camera motion tests I did... I'd like to extend this clip out in future to a more complete work.
Simple tutorials followed:
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